Location: Legs
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|
Severity
| Effect
|
1–3
| No unusual effect
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4
| Victim singed, –1 penalty to attack rolls
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5
| Leg scorched, 1/2 move, –1 penalty to attack rolls
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6
| Foot burned, 1/2 move, –1 penalty to attack rolls
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7
| Leg burned, 1/2 move, –2 penalty to attack rolls; if victim is wearing metal
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| armor, hot steel scorches him for an additional 2d4 damage in the following
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| round, and 1d4 damage in the round after that.
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8
| Hip/thigh burned, 1/4 move, –2 to all attacks, victim must roll saving throw
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| vs. death magic or be on fire (see page 122 )
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9
| Leg burned, 1/4 move and –4 penalty to all attacks; if victim wears metal
|
| armor, armor is destroyed and continues to inflict damage as 7 above
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10
| Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then no
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| movement and –4 penalty to all attacks
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11
| Leg incinerated at knee, major bleeding, no move or attack
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12
| Leg incinerated at hip, no move or attack, major bleeding
|
13+
| As 12 above with an additional abdomen hit
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Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim singed, –1 to attack rolls
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5
| Abdomen scorched, –1 to attack rolls, 1/2 move
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6
| Abdomen burned, 1/2 move, –2 to attack rolls; if victim wears metal armor,
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| he is seared as described in 7 for the previous chart
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7
| Abdomen burned, 1/2 move, –2 to attack rolls, victim must roll saving throw
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| vs. death magic or catch fire (see page 122 )
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8
| Abdomen burned, 1/4 move, –4 to attack rolls, stunned 1d6 rounds
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9
| Abdomen burned, stunned 1d6 rounds, 1/4 move, –4 to attacks; if victim
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| wears metal armor, armor destroyed, victim seared as in 6 above
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10
| Abdomen burned severely, no move or attack
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11
| Abdomen partially incinerated, no move or attack, death in 1d4 hours unless
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| victim receives cure critical wounds or more powerful magic
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12
| Abdomen incinerated, immediate death
|
13+
| As 12 above with additional torso or leg hit (50% chance of each)
|
Location: Torso
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim singed, –1 to attack rolls, stunned 1 round
|
5
| Torso scorched; 1/2 move, –2 to attack rolls
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6
| Torso burned, 1/2 move, –2 to attack rolls; if victim carries shield, shield
|
| destroyed, causing searing damage as described above
|
7
| Torso burned, victim stunned 1d6 rounds, 1/2 move, –2 to attacks; if victim
|
| wears metal armor, he is seared as described above
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8
| Torso burned, victim stunned 1d6 rounds, 1/4 move, –4 to attack rolls;
|
| victim must roll saving throw vs. death magicor catch fire (see page 122 )
|
9
| Torso burned, no move or attack
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10
| Torso burned deeply, no move or attack, victim on fire (see page 122 )
|
11
| Torso partially incinerated, victim reduced to 0 hit points, dies in 1d3 turns
|
| unless treated by cure critical wounds or more powerful magic
|
12
| Torso incinerated, victim killed instantly
|
13+
| As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%
|
| left arm, 20% right arm, 20% head)
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Location: Arms
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand singed, weapon or shield dropped
|
5
| Arm scorched, –2 to attacks
|
6
| Hand burned, –2 to attacks with that hand (or no shield use if shield arm is
|
| burned)
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7
| Arm burned, –2 penalty to all attacks; if victim wears metal armor, seared for
|
| 2d4 damage in next round, 1d4 in round after that
|
8
| Arm burned, victim stunned 1d6 rounds, –4 to attacks with affected arm and
|
| –2 to all other attacks; roll saving throw vs. death magic or catch fire
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9
| Arm burned and useless, victim stunned 1d6 rounds and on fire
|
10
| Hand incinerated, stunned 1d6 rounds, –2 to all attacks
|
11
| Arm incinerated at elbow, stunned 1d6 rounds, no attacks
|
12
| Arm incinerated at shoulder, stunned 1d6 rounds, 1/2 move, no attacks
|
13+
| As 12 above with an additional torso hit
|
Location: Head
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim singed, –1 penalty to attacks
|
5
| Head scorched, –2 to all attack rolls, if victim wears metal helm, hot metal
|
| sears him for 2d4 damage next round, 1d4 more the round after
|
6
| Head scorched, –2 to attacks, victim must roll saving throw vs. death magic
|
| or catch fire (see page 122 )
|
7
| Face burned, stunned 1d6 rounds, –4 to all attacks and 1/2 move; if victim
|
| wears metal helm, seared for additional damage as 5 above
|
8
| Face burned, victim blinded, stunned 1d6 rounds
|
9
| Scalp burned, victim stunned 1d6 rounds, 1/2 move and –4 penalty to
|
| attacks, victim set on fire
|
10
| Face burned, victim blinded, no move or attack
|
11
| Head burned, victim blinded and deafened, and remains so until he receives a
|
| regenerate spell or similar healing magic
|
12
| Skull incinerated, immediate death
|
13+
| As 12 above with additional torso hit
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Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail singed; if prehensile, any items carried are dropped, –2 penalty
to
|
| all tail attacks
|
7–8
| Tail burned, lose any tail attacks; normal animals immediately retreat
|
9–10
| Tail burned, lose any tail attacks, 1/2 move if animal uses tail for movement;
|
| roll saving throw vs. death magic or catch fire (see page 122 )
|
11
| Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding,
|
| lose any tail attacks, no movement or attacks if creature uses tail for
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| movement
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12
| Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to 1/2
|
| move and –2 penalty on any attack rolls, minor bleeding; no move or attack
|
| and major bleeding if creature uses tail for movement
|
13+
| As 12 above with abdomen or torso hit (50% chance of either)
|