Location: Legs
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim shocked and knocked down; spasms distract character for 1d4
|
| rounds causing a –2 penalty to attack rolls
|
5
| Leg struck, 1/2 move; victim knocked down and shocked for 1d6 rounds
|
6
| Foot burned, 1/2 move, victim knocked down, spasms last 1d6 rounds
|
7
| Armor destroyed, leg burned, 1/2 move, victim knocked down and
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| stunned 1d6 rounds
|
8
| Hip/thigh burned, knocked down, stunned 1d6 rounds, 1/4 move
|
9
| Armor destroyed, leg broken, stunned 1d6 rounds, 1/4 move and –4
|
| penalty to all attacks
|
10
| Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then no
|
| movement and –4 penalty to all attacks
|
11
| Leg incinerated at knee, major bleeding, no move or attack
|
12
| Leg incinerated at hip, no move or attack, major bleeding
|
13+
| As 12 above with an additional abdomen hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
|
5
| Abdomen struck, –2 to attack rolls, 1/2 move, victim knocked down
|
6
| Armor destroyed, abdomen burned, 1/2 move, –2 to attack rolls, victim
|
| stunned 1d6 rounds
|
7
| Abdomen burned, 1/2 move, –2 to attack rolls, victim stunned 2d8 rounds
|
8
| Abdomen burned, 1/4 move, –4 to attack rolls, stunned 2d8 rounds
|
9
| Armor destroyed, abdomen burned, victim stunned 2d8 rounds, 1/4 move, –4
|
| to attack rolls
|
10
| Severe internal burns, no move or attack
|
11
| Abdomen partially incinerated, no move or attack, death follows in 1d4
|
| hours if victim is not treated with a cure critical wounds or more powerful
|
| healing magic
|
12
| Abdomen incinerated, immediate death
|
13+
| As 12 above with additional torso or leg hit (50% chance of each)
|
Location: Torso
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
|
5
| Torso struck; 1/2 move, –2 to attack rolls, victim knocked down
|
6
| Shield destroyed, torso burned, victim knocked down, 1/2 move, –2 to
|
| attack rolls
|
7
| Armor destroyed, torso burned, victim stunned 1d6 rounds, 1/2 move, –2
|
| to attacks
|
8
| Torso burned, victim stunned 2d8 rounds, 1/4 move, –4 to attack rolls
|
9
| Torso burned, no move or attack
|
10
| Torso burned deeply, no move or attack, possible stopped heart; roll a
|
| saving throw vs. death magic or die in 1d3 rounds
|
11
| Torso partially incinerated, victim reduced to 0 hit points and dies in 1d3
|
| turns unless treated by cure critical wounds or more powerful healing
|
| magic
|
12
| Torso incinerated, victim killed instantly
|
13+
| As 12 above with additional abdomen, arm or head hit (40% abdomen,
|
| 20% left arm, 20% right arm, 20% head)
|
Location: Arms
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand shocked, weapon or shield dropped
|
5
| Arm struck, victim knocked down, –2 to attacks for 1d6 rounds due to
|
| muscle spasms
|
6
| Hand burned, –2 to attacks with that hand (or no shield use if shield arm is
|
| burned)
|
7
| Armor destroyed, arm burned, –2 penalty to all attacks, victim stunned
|
| 1d6 rounds
|
8
| Arm burned, victim stunned 2d8 rounds, –4 to attacks with affected arm
|
| and –2 to all other attacks, current crosses body and may stop heart; roll
|
| saving throw vs. death magic or die in 1d3 rounds
|
9
| Arm broken and useless, victim stunned 2d8 rounds
|
10
| Hand incinerated, stunned 1d6 rounds, –2 to all attacks
|
11
| Arm incinerated at elbow, stunned 1d6 rounds, no attacks
|
12
| Arm incinerated at shoulder, stunned 2d8 rounds, 1/2 move, no attacks
|
13+
| As 12 above with an additional torso hit
|
Location: Head
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim shocked, knocked down, –2 penalty to attacks for 1d6 rounds
|
5
| Head struck, helm destroyed, victim stunned 1d6 rounds, –2 to all attack
|
| rolls
|
6
| Head struck, –2 to attacks, stunned 2d8 rounds, victim deafened
|
7
| Helm destroyed, face burned, stunned 2d8 rounds, –4 to all attacks and 1/2
|
| move
|
8
| Face burned, victim blinded, stunned 2d8 rounds
|
9
| Scalp burned, victim stunned 2d8 rounds, 1/2 move and –4 penalty to
|
| attacks; roll saving throw vs. death magic or heart stops, killing character
|
| in 1d3 rounds
|
10
| Face burned, victim blinded, no move or attack, unconscious 4d6 days
|
11
| Head burned, victim blinded, deafened, and paralyzed, and remains so
|
| until he receives a regenerate spell or similar healing magic
|
12
| Skull incinerated, immediate death
|
13+
| As 12 above with additional torso hit
|
Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail shocked; if prehensile, any items carried are dropped, –2
|
| penalty to all tail attacks
|
7–8
| Tail burned, lose any tail attacks; normal animals must roll saving throw
|
| vs. Death magic or retreat
|
9–10
| Tail burned, lose any tail attacks, 1/2 move if animal uses tail for
|
| movement
|
11
| Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding,
|
| lose any tail attacks, no movement or attacks if creature uses tail for
|
| movement
|
12
| Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to 1/2
|
| move and –2 penalty on any attack rolls, minor bleeding; no move or
|
| attack and major bleeding if creature uses tail for movement
|
13+
| As 12 above with abdomen or torso hit (50% chance of either)
|