Electricity

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs

Severity
Effect
1–3
No unusual effect
4
Victim shocked and knocked down; spasms distract character for 1d4

rounds causing a –2 penalty to attack rolls
5
Leg struck, 1/2 move; victim knocked down and shocked for 1d6 rounds
6
Foot burned, 1/2 move, victim knocked down, spasms last 1d6 rounds
7
Armor destroyed, leg burned, 1/2 move, victim knocked down and

stunned 1d6 rounds
8
Hip/thigh burned, knocked down, stunned 1d6 rounds, 1/4 move
9
Armor destroyed, leg broken, stunned 1d6 rounds, 1/4 move and –4

penalty to all attacks
10
Foot incinerated; minor bleeding, victim stunned 1d6 rounds, then no

movement and –4 penalty to all attacks
11
Leg incinerated at knee, major bleeding, no move or attack
12
Leg incinerated at hip, no move or attack, major bleeding
13+
As 12 above with an additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
5
Abdomen struck, –2 to attack rolls, 1/2 move, victim knocked down
6
Armor destroyed, abdomen burned, 1/2 move, –2 to attack rolls, victim

stunned 1d6 rounds
7
Abdomen burned, 1/2 move, –2 to attack rolls, victim stunned 2d8 rounds
8
Abdomen burned, 1/4 move, –4 to attack rolls, stunned 2d8 rounds
9
Armor destroyed, abdomen burned, victim stunned 2d8 rounds, 1/4 move, –4

to attack rolls
10
Severe internal burns, no move or attack
11
Abdomen partially incinerated, no move or attack, death follows in 1d4

hours if victim is not treated with a cure critical wounds or more powerful

healing magic
12
Abdomen incinerated, immediate death
13+
As 12 above with additional torso or leg hit (50% chance of each)

Location: Torso

Severity
Effect
1–3
No unusual effect
4
Victim shocked and knocked down, –2 to attack rolls for 1d6 rounds
5
Torso struck; 1/2 move, –2 to attack rolls, victim knocked down
6
Shield destroyed, torso burned, victim knocked down, 1/2 move, –2 to

attack rolls
7
Armor destroyed, torso burned, victim stunned 1d6 rounds, 1/2 move, –2

to attacks
8
Torso burned, victim stunned 2d8 rounds, 1/4 move, –4 to attack rolls
9
Torso burned, no move or attack
10
Torso burned deeply, no move or attack, possible stopped heart; roll a

saving throw vs. death magic or die in 1d3 rounds
11
Torso partially incinerated, victim reduced to 0 hit points and dies in 1d3

turns unless treated by cure critical wounds or more powerful healing

magic
12
Torso incinerated, victim killed instantly
13+
As 12 above with additional abdomen, arm or head hit (40% abdomen,

20% left arm, 20% right arm, 20% head)

Location: Arms

Severity
Effect
1–3
No unusual effect
4
Hand shocked, weapon or shield dropped
5
Arm struck, victim knocked down, –2 to attacks for 1d6 rounds due to

muscle spasms
6
Hand burned, –2 to attacks with that hand (or no shield use if shield arm is

burned)
7
Armor destroyed, arm burned, –2 penalty to all attacks, victim stunned

1d6 rounds
8
Arm burned, victim stunned 2d8 rounds, –4 to attacks with affected arm

and –2 to all other attacks, current crosses body and may stop heart; roll

saving throw vs. death magic or die in 1d3 rounds
9
Arm broken and useless, victim stunned 2d8 rounds
10
Hand incinerated, stunned 1d6 rounds, –2 to all attacks
11
Arm incinerated at elbow, stunned 1d6 rounds, no attacks
12
Arm incinerated at shoulder, stunned 2d8 rounds, 1/2 move, no attacks
13+
As 12 above with an additional torso hit

Location: Head

Severity
Effect
1–3
No unusual effect
4
Victim shocked, knocked down, –2 penalty to attacks for 1d6 rounds
5
Head struck, helm destroyed, victim stunned 1d6 rounds, –2 to all attack

rolls
6
Head struck, –2 to attacks, stunned 2d8 rounds, victim deafened
7
Helm destroyed, face burned, stunned 2d8 rounds, –4 to all attacks and 1/2

move
8
Face burned, victim blinded, stunned 2d8 rounds
9
Scalp burned, victim stunned 2d8 rounds, 1/2 move and –4 penalty to

attacks; roll saving throw vs. death magic or heart stops, killing character

in 1d3 rounds
10
Face burned, victim blinded, no move or attack, unconscious 4d6 days
11
Head burned, victim blinded, deafened, and paralyzed, and remains so

until he receives a regenerate spell or similar healing magic
12
Skull incinerated, immediate death
13+
As 12 above with additional torso hit

Location: Tail

Severity
Effect
1–5
No unusual effect
6
Tip of tail shocked; if prehensile, any items carried are dropped, –2

penalty to all tail attacks
7–8
Tail burned, lose any tail attacks; normal animals must roll saving throw

vs. Death magic or retreat
9–10
Tail burned, lose any tail attacks, 1/2 move if animal uses tail for

movement
11
Tail incinerated at mid-length, victim stunned 1d3 rounds, minor bleeding,

lose any tail attacks, no movement or attacks if creature uses tail for

movement
12
Tail incinerated, victim stunned 1d6 rounds, pain reduces creature to 1/2

move and –2 penalty on any attack rolls, minor bleeding; no move or

attack and major bleeding if creature uses tail for movement
13+
As 12 above with abdomen or torso hit (50% chance of either)

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