Crushing

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs
Severity
Effect
1–3
No unusual effect
4
Victim knocked down
5
Leg struck, knockdown, 1/2 move
6
Foot broken, 1/2 move
7
Armor damaged, leg struck, 1/2 move; if target has no armor to cover

legs, leg injured, 1/4 move, –2 to all attacks
8
Hip broken, minor bleeding, no move, –2 to all attacks
9
Armor destroyed, leg injured, 1/2 move; leg broken if target has no armor

to cover legs, no move, –4 to attacks
10
Knee crushed, no move, –4 to attacks, minor bleeding
11
Hip shattered, minor bleeding, no move or attack
12
Leg crushed, no move or attack, major bleeding from compound fractures
13+
As above with additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Abdomen struck, victim stunned 1 round and reduced to 1/2 move
6
Armor damaged, victim stunned 1d6 rounds; if target has no armor,

abdomen injured, stunned 1d6 rounds, 1/2 move, –2 penalty to attacks
7
Abdomen injured, stunned 2d6 rounds, 1/2 move, –2 to hit
8
Abdomen injured, minor internal bleeding, 1/4 move and –4 to attacks
9
Armor damaged, abdomen injured, minor bleeding, 1/2 move and –2 to

attacks; if victim has no armor, stunned 2d6 rounds, major internal

bleeding, 1/4 move, –4 to attacks
10
Abdomen partially crushed, 1/4 move, –4 to attacks, major internal

bleeding, stunned 2d6 rounds
11
Abdomen crushed, no move or attack, major internal bleeding
12
Abdomen crushed, victim reduced to 0 hit points with severe internal

bleeding
13+
As above with additional leg or torso hit (50% each)

Location: Torso

Severity
Effect
1–3
No unusual effect
4
Knockdown, stunned 1d4 rounds
5
Torso struck, victim stunned 1 round and reduced to 1/2 move
6
Shield destroyed, torso struck, 1/4 move, stunned 1d6 rounds
7
Armor destroyed, torso injured, stunned 1d6 rounds, 1/4 move, –2 to

attacks
8
Ribs broken, stunned 1d6 rounds, 1/4 move, –4 to all attacks
9
Ribs broken, stunned 2d6 rounds, minor bleeding, 1/4 move, –4 to attacks
10
Ribs crushed, major internal bleeding, no move or attack
11
Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12
Torso crushed, victim killed
13+
As above with additional abdomen (40%), head (20%), or arm (20% each)

hit

Location: Arms

Severity
Effect
1–3
No unusual effect
4
Hand struck, weapon/shield dropped
5
Arm struck, –2 to attacks with that arm
6
Hand broken, –2 to all attacks, weapon or shield dropped
7
Armor destroyed, arm injured, –2 to attacks with that arm; if victim has no

armor, arm broken, stunned 1 round
8
Shield destroyed, arm broken, stunned 1d3 rounds
9
Hand crushed, stunned 1d4 rounds, minor bleeding
10
Shoulder dislocated (broken), no attacks, minor bleeding
11
Arm crushed to elbow, 1/4 move, no attacks, major bleeding
12
Arm crushed to shoulder, no move or attacks, major bleeding
13+
As above with additional torso hit

Location: Head

Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Head struck, helm removed, victim stunned 1d6 rounds; head injured, –2

to attack rolls if victim had no helm
6
Head injured, stunned 2d6 rounds, 1/4 move, –2 to all attacks
7
Helm destroyed, face injured, stunned 2d6 rounds, 1/4 move, –4 to all

attacks; victim must roll saving throw vs. death magic or be blinded as

well
8
Skull broken, helm destroyed, victim reduced to 0 hit points and

unconscious 2d6 hours
9
Face crushed, minor bleeding, no move or attack, –2 Charisma

permanently
10
Skull broken, unconscious 1d6 days, –2 to all attacks, lose 1 point each of

Intelligence/Wisdom/Charisma permanently
11
Skull crushed, reduced to 0 hit points, major bleeding; victim loses 1d6

points of Intelligence, Wisdom, and Charisma (a heal or regenerate spell

can restore lost ability points)
12
Skull crushed, immediate death
13+
As 12 above with additional torso hit

Location: Tail

Severity
Effect
1–5
No unusual effect
6
Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty

to all tail attacks due to pain
7–8
Tail injured, lose any tail attacks; normal animals must roll saving throw

vs. Death magic or retreat in pain
9–10
Tail broken, lose any tail attacks, 1/4 move if animal uses tail for

movement
11
Tail crushed, victim stunned 1d6 rounds, lose any tail attacks, no

movement or attacks if creature uses tail for movement
12
Tail crushed, pain reduces creature to 1/4 move and –2 penalty on any

attack rolls, minor bleeding; no move or attack and major bleeding if

creature uses tail for movement
13+
As 12 above with additional abdomen or torso hit

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