Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim knocked down
|
5
| Leg struck, knockdown, 1/2 move
|
6
| Foot broken, 1/2 move
|
7
| Armor damaged, leg struck, 1/2 move; if target has no armor to cover
|
| legs, leg injured, 1/4 move, –2 to all attacks
|
8
| Hip broken, minor bleeding, no move, –2 to all attacks
|
9
| Armor destroyed, leg injured, 1/2 move; leg broken if target has no armor
|
| to cover legs, no move, –4 to attacks
|
10
| Knee crushed, no move, –4 to attacks, minor bleeding
|
11
| Hip shattered, minor bleeding, no move or attack
|
12
| Leg crushed, no move or attack, major bleeding from compound fractures
|
13+
| As above with additional abdomen hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Abdomen struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Armor damaged, victim stunned 1d6 rounds; if target has no armor,
|
| abdomen injured, stunned 1d6 rounds, 1/2 move, –2 penalty to attacks
|
7
| Abdomen injured, stunned 2d6 rounds, 1/2 move, –2 to hit
|
8
| Abdomen injured, minor internal bleeding, 1/4 move and –4 to attacks
|
9
| Armor damaged, abdomen injured, minor bleeding, 1/2 move and –2 to
|
| attacks; if victim has no armor, stunned 2d6 rounds, major internal
|
| bleeding, 1/4 move, –4 to attacks
|
10
| Abdomen partially crushed, 1/4 move, –4 to attacks, major internal
|
| bleeding, stunned 2d6 rounds
|
11
| Abdomen crushed, no move or attack, major internal bleeding
|
12
| Abdomen crushed, victim reduced to 0 hit points with severe internal
|
| bleeding
|
13+
| As above with additional leg or torso hit (50% each)
|
Location: Torso
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Knockdown, stunned 1d4 rounds
|
5
| Torso struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Shield destroyed, torso struck, 1/4 move, stunned 1d6 rounds
|
7
| Armor destroyed, torso injured, stunned 1d6 rounds, 1/4 move, –2 to
|
| attacks
|
8
| Ribs broken, stunned 1d6 rounds, 1/4 move, –4 to all attacks
|
9
| Ribs broken, stunned 2d6 rounds, minor bleeding, 1/4 move, –4 to attacks
|
10
| Ribs crushed, major internal bleeding, no move or attack
|
11
| Torso crushed, victim reduced to 0 hit points with severe internal bleeding
|
12
| Torso crushed, victim killed
|
13+
| As above with additional abdomen (40%), head (20%), or arm (20% each)
|
| hit
|
Location: Arms
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand struck, weapon/shield dropped
|
5
| Arm struck, –2 to attacks with that arm
|
6
| Hand broken, –2 to all attacks, weapon or shield dropped
|
7
| Armor destroyed, arm injured, –2 to attacks with that arm; if victim has no
|
| armor, arm broken, stunned 1 round
|
8
| Shield destroyed, arm broken, stunned 1d3 rounds
|
9
| Hand crushed, stunned 1d4 rounds, minor bleeding
|
10
| Shoulder dislocated (broken), no attacks, minor bleeding
|
11
| Arm crushed to elbow, 1/4 move, no attacks, major bleeding
|
12
| Arm crushed to shoulder, no move or attacks, major bleeding
|
13+
| As above with additional torso hit
|
Location: Head
|
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Head struck, helm removed, victim stunned 1d6 rounds; head injured, –2
|
| to attack rolls if victim had no helm
|
6
| Head injured, stunned 2d6 rounds, 1/4 move, –2 to all attacks
|
7
| Helm destroyed, face injured, stunned 2d6 rounds, 1/4 move, –4 to all
|
| attacks; victim must roll saving throw vs. death magic or be blinded as
|
| well
|
8
| Skull broken, helm destroyed, victim reduced to 0 hit points and
|
| unconscious 2d6 hours
|
9
| Face crushed, minor bleeding, no move or attack, –2 Charisma
|
| permanently
|
10
| Skull broken, unconscious 1d6 days, –2 to all attacks, lose 1 point each of
|
| Intelligence/Wisdom/Charisma permanently
|
11
| Skull crushed, reduced to 0 hit points, major bleeding; victim loses 1d6
|
| points of Intelligence, Wisdom, and Charisma (a heal or regenerate spell
|
| can restore lost ability points)
|
12
| Skull crushed, immediate death
|
13+
| As 12 above with additional torso hit
|
Location: Tail
|
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
|
| to all tail attacks due to pain
|
7–8
| Tail injured, lose any tail attacks; normal animals must roll saving throw
|
| vs. Death magic or retreat in pain
|
9–10
| Tail broken, lose any tail attacks, 1/4 move if animal uses tail for
|
| movement
|
11
| Tail crushed, victim stunned 1d6 rounds, lose any tail attacks, no
|
| movement or attacks if creature uses tail for movement
|
12
| Tail crushed, pain reduces creature to 1/4 move and –2 penalty on any
|
| attack rolls, minor bleeding; no move or attack and major bleeding if
|
| creature uses tail for movement
|
13+
| As 12 above with additional abdomen or torso hit
|