Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim knocked down
|
5
| Knee twisted (struck), knockdown, 1/2 move
|
6
| Foot dislocated (broken), knockdown, 1/2 move
|
7
| Armor damaged, leg twisted, 1/2 move; leg injured if target has no plate armor
|
| to cover legs, 1/4 move
|
8
| Knee dislocated (broken), no move, –2 to all attacks
|
9
| Armor damaged, leg injured, 1/2 move, –2 to all attacks; leg broken if target
|
| has no plate armor to cover legs, no move, –4 to attacks
|
10
| Knee crushed, no move, –4 to attacks, minor bleeding
|
11
| Hip broken and dislocated, minor bleeding, no move or attack
|
12
| Leg crushed, no move or attack, major bleeding from compound fractures
|
13+
| As 12 above with additional abdomen hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d4 rounds
|
5
| Abdomen struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Armor damaged, victim stunned 1d6 rounds; if victim has no plate armor,
|
| abdomen injured, stunned 1d6 rounds, 1/2 move, –2 penalty to all attacks
|
7
| Abdomen injured, 1/2 move, –2 to all attacks
|
8
| Abdomen injured, minor internal bleeding, 1/2 move and –2 to attacks
|
9
| Armor damaged, abdomen injured, minor bleeding, 1/2 move and –2 to
|
| attacks; if victim does not have plate armor, 1/4 move, –4 to attacks
|
10
| Abdomen injured, no move or attack, minor internal bleeding
|
11
| Abdomen crushed, no move or attack, major internal bleeding
|
12
| Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
|
13+
| As 12 above with additional torso or leg hit (50% chance of each)
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Knockdown, stunned 1d4 rounds
|
5
| Torso struck, victim stunned 1 round and reduced to 1/2 move
|
6
| Shield damaged, torso struck, 1/2 move
|
7
| Armor damaged, torso struck, 1/2 move, –2 to attacks; if no plate armor, torso
|
| injured, 1/4 move, –4 penalty to all attacks
|
8
| Torso injured, minor internal bleeding, 1/4 move, –4 to attacks
|
9
| Ribs broken, minor internal bleeding, 1/2 move, –2 to attacks
|
10
| Ribs broken, major internal bleeding, no move or attack
|
11
| Torso crushed, victim reduced to 0 hit points with severe internal bleeding
|
12
| Torso crushed, victim killed
|
13+
| As 12 above with additional hit in abdomen (40%), left arm, right arm, or
|
| head (20% each)
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Hand twisted, weapon/shield dropped
|
5
| Arm twisted, weapon/shield dropped, –2 to attacks
|
6
| Hand broken, –2 to attacks/shield dropped
|
7
| Armor damaged, arm injured, –2 to attacks with that arm; arm broken if
|
| victim has no plate armor, arm useless
|
8
| Shield damaged, arm broken and useless, stunned 1 round
|
9
| Arm broken and useless, stunned 1d4 rounds
|
10
| Shoulder dislocated (broken), no attacks, minor bleeding
|
11
| Arm crushed, 1/2 move, no attacks, minor bleeding
|
12
| Shoulder crushed, no move or attacks, major bleeding
|
13+
| As 12 above with additional torso hit
|
Severity
| Effect
|
1–3
| No unusual effect
|
4
| Victim stunned 1d6 rounds
|
5
| Head twisted (struck), helm removed, victim stunned 1 round; –2 to attack
|
| rolls due to pinched nerves in neck
|
6
| Head struck, 1/2 move, –2 to attacks
|
7
| Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attacks
|
8
| Skull broken, helm damaged, victim reduced to 0 hit points and conscious 1d4
|
| hours; if victim has no helmet, unconscious for 4d6 days, lose 1d3 points of
|
| Intelligence permanently
|
9
| Jaw dislocated (broken), minor bleeding, no move or attack
|
10
| Neck broken, reduced to 0 hp, unconscious 1d6 days; victim must roll saving
|
| throw vs. death magic or suffer 50–100% paralysis (1d6+4) x 10%. Paralysis
|
| caused by this injury can only be cured by heal, regenerate, or healing magic
|
| of similar power
|
11
| Throat crushed, reduced to 0 hit points, major bleeding
|
12
| Skull crushed, immediate death
|
13+
| As 12 above with additional torso hit
|
Severity
| Effect
|
1–5
| No unusual effect
|
6
| Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty
to
|
| all tail attacks due to pain
|
7–8
| Tail injured, lose any tail attacks; normal animals must roll saving throw vs.
|
| death magic or retreat in pain
|
9–10
| Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement
|
11
| Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement
|
| or attacks if creature uses tail for movement
|
12
| Tail crushed, pain reduces creature to 1/2 move and –2 penalty on any attack
|
| rolls, minor bleeding; no move or attack if creature uses tail for movement
|
13+
| As 12 above with additional abdomen or torso hit (50% chance each)
|