Constriction

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs
Severity
Effect
1–3
No unusual effect
4
Victim knocked down
5
Knee twisted (struck), knockdown, 1/2 move
6
Foot dislocated (broken), knockdown, 1/2 move
7
Armor damaged, leg twisted, 1/2 move; leg injured if target has no plate armor

to cover legs, 1/4 move
8
Knee dislocated (broken), no move, –2 to all attacks
9
Armor damaged, leg injured, 1/2 move, –2 to all attacks; leg broken if target

has no plate armor to cover legs, no move, –4 to attacks
10
Knee crushed, no move, –4 to attacks, minor bleeding
11
Hip broken and dislocated, minor bleeding, no move or attack
12
Leg crushed, no move or attack, major bleeding from compound fractures
13+
As 12 above with additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d4 rounds
5
Abdomen struck, victim stunned 1 round and reduced to 1/2 move
6
Armor damaged, victim stunned 1d6 rounds; if victim has no plate armor,

abdomen injured, stunned 1d6 rounds, 1/2 move, –2 penalty to all attacks
7
Abdomen injured, 1/2 move, –2 to all attacks
8
Abdomen injured, minor internal bleeding, 1/2 move and –2 to attacks
9
Armor damaged, abdomen injured, minor bleeding, 1/2 move and –2 to

attacks; if victim does not have plate armor, 1/4 move, –4 to attacks
10
Abdomen injured, no move or attack, minor internal bleeding
11
Abdomen crushed, no move or attack, major internal bleeding
12
Abdomen crushed, victim reduced to 0 hit points with severe internal bleeding
13+
As 12 above with additional torso or leg hit (50% chance of each)

Location: Torso
Severity
Effect
1–3
No unusual effect
4
Knockdown, stunned 1d4 rounds
5
Torso struck, victim stunned 1 round and reduced to 1/2 move
6
Shield damaged, torso struck, 1/2 move
7
Armor damaged, torso struck, 1/2 move, –2 to attacks; if no plate armor, torso

injured, 1/4 move, –4 penalty to all attacks
8
Torso injured, minor internal bleeding, 1/4 move, –4 to attacks
9
Ribs broken, minor internal bleeding, 1/2 move, –2 to attacks
10
Ribs broken, major internal bleeding, no move or attack
11
Torso crushed, victim reduced to 0 hit points with severe internal bleeding
12
Torso crushed, victim killed
13+
As 12 above with additional hit in abdomen (40%), left arm, right arm, or

head (20% each)

Location: Arms
Severity
Effect
1–3
No unusual effect
4
Hand twisted, weapon/shield dropped
5
Arm twisted, weapon/shield dropped, –2 to attacks
6
Hand broken, –2 to attacks/shield dropped
7
Armor damaged, arm injured, –2 to attacks with that arm; arm broken if

victim has no plate armor, arm useless
8
Shield damaged, arm broken and useless, stunned 1 round
9
Arm broken and useless, stunned 1d4 rounds
10
Shoulder dislocated (broken), no attacks, minor bleeding
11
Arm crushed, 1/2 move, no attacks, minor bleeding
12
Shoulder crushed, no move or attacks, major bleeding
13+
As 12 above with additional torso hit

Location: Head
Severity
Effect
1–3
No unusual effect
4
Victim stunned 1d6 rounds
5
Head twisted (struck), helm removed, victim stunned 1 round; –2 to attack

rolls due to pinched nerves in neck
6
Head struck, 1/2 move, –2 to attacks
7
Helm damaged, face injured, stunned 1d6 rounds, 1/2 move, –4 to attacks
8
Skull broken, helm damaged, victim reduced to 0 hit points and conscious 1d4

hours; if victim has no helmet, unconscious for 4d6 days, lose 1d3 points of

Intelligence permanently
9
Jaw dislocated (broken), minor bleeding, no move or attack
10
Neck broken, reduced to 0 hp, unconscious 1d6 days; victim must roll saving

throw vs. death magic or suffer 50–100% paralysis (1d6+4) x 10%. Paralysis

caused by this injury can only be cured by heal, regenerate, or healing magic

of similar power
11
Throat crushed, reduced to 0 hit points, major bleeding
12
Skull crushed, immediate death
13+
As 12 above with additional torso hit

Location: Tail
Severity
Effect
1–5
No unusual effect
6
Tip of tail struck; if prehensile, any items carried are dropped, –2 penalty to

all tail attacks due to pain
7–8
Tail injured, lose any tail attacks; normal animals must roll saving throw vs.

death magic or retreat in pain
9–10
Tail broken, lose any tail attacks, 1/2 move if animal uses tail for movement
11
Tail crushed, victim stunned 1–3 rounds, lose any tail attacks, no movement

or attacks if creature uses tail for movement
12
Tail crushed, pain reduces creature to 1/2 move and –2 penalty on any attack

rolls, minor bleeding; no move or attack if creature uses tail for movement
13+
As 12 above with additional abdomen or torso hit (50% chance each)

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