Cold

Hit Location Chart


d10 roll
Humanoid
d10 roll
Monster/Animal
1–2
Right leg
1
Right foreleg/wing
3–4
Left leg
2
Left foreleg/wing
5
Abdomen
3
Right hind leg
6–7
Torso
4
Left hind leg
8
Right arm
5
Tail
9
Left arm
6–7
Abdomen
10
Head
8–9
Torso/chest


10
Head

Location: Legs
Severity
Effect
1–3
No unusual effect
4
Victim chilled; 1/2 move and –2 penalty to attacks for 1d6 hours
5
Leg struck, 1/2 move; victim knocked down and chilled as above
6
Foot frostbitten, 1/2 move
7
Armor shattered, victim chilled as 4 above; if target has no leg armor, leg

frostbitten, 1/4 move, victim knocked down
8
Hip/thigh frostbitten, stunned 1d3 rounds, 1/4 move
9
Armor shattered, leg struck as 5 above; if target has no leg armor, bone broken

by cold, no move, –2 to attack rolls
10
Foot frozen; victim knocked down, 1/4 movement, –2 penalty to attacks
11
Leg frozen from knee down, no move, –4 penalty to attacks
12
Leg frozen at hip, no movement or attacks possible
13+
As 12 above with an additional abdomen hit

Location: Abdomen
Severity
Effect
1–3
No unusual effect
4
Victim chilled, –2 to attack rolls for 1d6 hours
5
Abdomen struck, victim reduced to 1/2 move, chilled 1d6 hours
6
Armor shattered, victim chilled as 4 above; if target has no armor, abdomen

frostbitten, 1/4 move, –2 to attack rolls
7
Abdomen frostbitten, 1/4 move, –2 to attack rolls; victim slowed for 2d6

rounds due to intense cold
8
Abdomen frostbitten, 1/4 move, –4 to attack rolls; victim slowed for 1d6

hours by intense cold
9
Armor shattered, abdomen struck, 1/4 move and –2 to attacks; if no armor,

victim slowed 1d6 hours, 1/4 move, –4 to attack rolls
10
Abdomen partially frozen, no move or attack; victim succumbs in 1d4 days

without magical healing
11
Abdomen frozen, no move or attack, victim reduced to 0 hp; victim succumbs

in 1d6 hours without magical healing
12
Abdomen frozen, victim reduced to 0 hp and succumbs in 1d6 rounds without

magical healing
13+
As 12 above with additional torso or leg hit (50% chance of each)

Location: Torso
Severity
Effect
1–3
No unusual effect
4
Victim chilled, –2 to attack rolls for 1d6 rounds
5
Torso struck; 1/2 move, –2 to attack rolls, victim chilled 1d6 hours
6
Shield shattered, victim chilled as 4 above; if target has no shield, torso

frostbitten, slowed 1d6 rounds, 1/4 move, –2 to attack rolls armor, torso

frostbitten, victim slowed 1d6 hours, 1/4 move, –2 attacks
8
Torso frostbitten, 1/4 move, –4 to attack rolls, victim slowed 1d6 hours by

intense cold
9
Torso frostbitten, no movement or attacks possible
10
Torso partially frozen, no move or attack, victim perishes in 1d4 hours

without magical help
11
Torso frozen, victim reduced to 0 hp, dies in 1d6 rounds
12
Torso frozen, victim dies immediately
13+
As 12 above with additional abdomen, arm or head hit (40% abdomen, 20%

left arm, 20% right arm, 20% head)

Location: Arms
Severity
Effect
1–3
No unusual effect
4
Hand chilled, weapon or shield dropped
5
Arm struck, shield or weapon dropped, –2 penalty to attacks with that hand

until victim recovers
6
Hand frostbitten, –4 to attacks with that hand (or no shield use if shield arm is

struck)
7
Armor shattered, arm chilled as in 4 above; if victim has no armor, arm

frostbitten, –2 penalty to all attacks, victim slowed 1d4 rounds
8
Arm frostbitten, victim slowed 1d4 rounds, –4 to attacks with affected arm

and –2 to all other attacks
9
Deep frostbite renders arm useless, victim slowed 1d6 hours
10
Hand frozen and useless, stunned 1d6 rounds, –2 to all attacks
11
Arm frozen from elbow down and useless, stunned 1d6 rounds, –4 to all

attacks, slowed 1d6 hours
12
Arm frozen from shoulder down, stunned 1d6 rounds, 1/4 move, no attacks,

slowed 1d6 hours
13+
As 12 above with an additional torso hit

Location: Head
Severity
Effect
1–3
No unusual effect
4
Frost disorients victim for 2d4 rounds, –2 penalty to all attacks
5
Head struck, helm damaged, victim slowed 1d6 rounds; –2 to all attack rolls if

victim had no helm
6
Head struck, –2 to attacks, slowed 1d6 hours
7
Helm shattered, face frostbitten, slowed 1d6 hours, –2 to attacks; if victim

wears no helm, –4 to all attacks and 1/4 move
8
Face frostbitten, victim blinded 1d6 hours and slowed 1d6 hours
9
Scalp and side of head frozen, victim slowed 1d6 hours, 1/4 move and no

attacks
10
Face frozen, victim blinded, no move or attack
11
Throat/nose frozen, no move or attack, asphyxiation in 1d4+1 rounds
12
Skull frozen through, immediate death
13+
As 12 above with additional torso hit

Location: Tail
Severity
Effect
1–5
No unusual effect
6
Tip of tail frostbitten; if prehensile, any items carried are dropped, –2 penalty

to all tail attacks
7–8
Tail frostbitten, lose any tail attacks; victim chilled 1d6 hours, suffers a –2

penalty to attacks while chilled
9–10
Tail badly frostbitten, lose any tail attacks, 1/4 move if animal uses tail for

movement
11
Tail frozen at mid-length, victim stunned 1d6 rounds, lose any tail attacks, no

movement or attacks if creature uses tail for movement
12
Tail frozen, victim stunned 1d6 rounds, pain reduces creature to 1/4 move and

–2 penalty on any attack rolls; no move or attack if creature uses tail for

movement
13+
As 12 above with abdomen or torso hit (50% chance of either)

Note: A frozen result kills the affected tissue; without access to powerful healing magic, the victim must have a frozen limb removed within 1d3 days to prevent lethal infection or gangrene.

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