Wind

Spells or effects that generate powerful gusts of wind can create a number of collateral effects. Enchantments such as dust devil, gust of wind, wind wall, and control wind are the most common in this group, and monsters such as djinni or aerial servants can create whirlwinds.

Visibility: While a blast of wind doesn’t necessarily obscure visibility, a gust on a very dusty or sandy surface is a different story altogether. On a dry, gritty surface, a wind-based spell or attack will create a rolling dust cloud that creates a –2 penalty for people trying to fight or fire missiles into or through the area of effect.

A blast of wind can also make it very difficult to hear anything above the roaring of the air and may carry a character’s scent downwind and away from a creature that relies on smell or hearing to locate its enemies.

Environmental Effects: Strong winds can create all kinds of havoc in a dungeon by extinguishing torches and candles and plunging the party into darkness. Above the ground, it can carry the sparks from a campfire farther than normal or blow over a lamp, possibly starting an unexpected fire.

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