Spells and Knockdown Dice
Clearly, not every spell has the potential for a knockdown. Enchantments such
as charm person or slow may create serious difficulties for the victim, but they’re not going to throw
him to the ground in the process. Other spells cause ‘knockdowns’ just by
their nature; sleep, grease, and ice storm can put creatures on the ground by virtue of their normal effects. Table 44 : Spells with Knockdown Effects list spells that actually use the knockdown
rules.
For spells from other sources, use your best judgment in assigning a knockdown
die. First of all, the spell must deliver energy to the target or cause a
physiological reaction that might cause the subject to lose control of his
limbs—for example, the agony associated with Abi-Dalzim’s horrid wilting or throbbing bones has a chance to distract even the stoutest warrior, despite the fact that
neither spell actually strikes the victim with a tangible blow. You may observe
that lightning bolts are particularly good for knockdowns, because they strike the target with an
immense amount of energy and electrocute the victim at the same time!
Spells that stun, daze, sleep, confuse, charm, hold, trip, fumble, or tangle
the opponent don’t need a knockdown die; if the spell succeeds, the victim is
hindered by the action of the spell itself, and a knockdown would be redundant.
Last but not least, spells that simulate weapons (Mordenkainen’s sword, for example) can use a knockdown die based on the weapon itself; see Player’s Option: Combat & Tactics for a complete listing of weapons and knockdown ratings.
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