Table 41:

Armor-Breaching Spells

Wizard Spells

Priest Spells

chill touch (1st)

cause light wounds (1st)

chromatic orb (1st)1

produce flame (2nd)

shocking grasp (1st)

cause blindness or deafness (3rd)

ghoul touch (2nd)1

cause disease (3rd)

pain touch (3rd)1

curse (3rd)

vampiric touch (3rd)

cause serious wounds (4th)

watery double (3rd)2

chaotic sleep (4th)2

fire aura (4th)1

poison (4th)

mummy rot (5th)1

cause critical wounds (5th)

Malec-Keth’s flame fist (7th)2

dispel evil (5th)

Otto’s irresistible dance (8th)

plane shift (5th)

crystalbrittle (9th)

slay living (5th)

energy drain (9th)

fire seeds (6th)

imprisonment (9th)

harm (6th)

seclusion (6th)2

Sol’s searing orb (6th)2

destruction (7th)

1 From The Complete Wizard’s Handbook

2 From Tome of Magic

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