Table 34:
Spell Costs by Sphere (Paladin)
Spell
| Major
| Major
| Minor
| Universal
|
Level
| Fixed
| Free
| Fixed
| Free
|
orison
| —
| —
| —
| 1
|
1st
| 4
| 8
| 6
| 12
|
2nd
| 6
| 12
| 10
| 20
|
3rd
| 10
| 20
| 15
| 30
|
4th
| 15
| 30
| 22
| 44
|
Regardless of the character’s actual level, his casting level is based on how
long he has actually been able to use spells. A 9th-level paladin is considered
a 1st-level caster for all level-based variables that are part of a spell
description. This level of ability increases as the paladin continues to advance,
reaching a maximum of 9th level when the paladin reaches 17th level.
Just like wizards and priests, paladins are limited in the maximum spell level
available at any given character level. A 9th-level paladin may only use
1st-level priest spells, while a paladin of 15th level or higher can use spells of
4th level or lower. Paladins are also limited in the maximum number of spells of
any one level they can memorize at a single time. Unlike wizards or priests,
paladins do not gain additional spell points after 20th level.
Major and Minor Spheres: Under the optional rules presented in Chapter 3 , a paladin may actually select minor access to alternate spheres. Because
the paladin is limited to spells of 4th level or less, the usual distinction
between major and minor spheres is waived; the only difference is in the cost to
use spells from alternate minor spheres, instead of his primary spheres. See Table 34 : Spell Point Costs by Spheres.
Paladins recover spell points just like other priestly spellcasters. If one of
the optional systems of magic is in play, paladins should use the mechanics
that are used by priests in the campaign.
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