Table 34:

Spell Costs by Sphere (Paladin)

Spell
Major
Major
Minor
Universal
Level
Fixed
Free
Fixed
Free
orison



1
1st
4
8
6
12
2nd
6
12
10
20
3rd
10
20
15
30
4th
15
30
22
44

Regardless of the character’s actual level, his casting level is based on how long he has actually been able to use spells. A 9th-level paladin is considered a 1st-level caster for all level-based variables that are part of a spell description. This level of ability increases as the paladin continues to advance, reaching a maximum of 9th level when the paladin reaches 17th level.

Just like wizards and priests, paladins are limited in the maximum spell level available at any given character level. A 9th-level paladin may only use 1st-level priest spells, while a paladin of 15th level or higher can use spells of 4th level or lower. Paladins are also limited in the maximum number of spells of any one level they can memorize at a single time. Unlike wizards or priests, paladins do not gain additional spell points after 20th level.

Major and Minor Spheres: Under the optional rules presented in Chapter 3 , a paladin may actually select minor access to alternate spheres. Because the paladin is limited to spells of 4th level or less, the usual distinction between major and minor spheres is waived; the only difference is in the cost to use spells from alternate minor spheres, instead of his primary spheres. See Table 34 : Spell Point Costs by Spheres.

Paladins recover spell points just like other priestly spellcasters. If one of the optional systems of magic is in play, paladins should use the mechanics that are used by priests in the campaign.

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