Cantrips
The cantrip spell from the Player’s Handbook is intended to describe a host of minor magical effects. In this system, a
wizard may choose to memorize a cantrip as a 1st-level spell—just as it’s described in the PHB —or he can memorize individual applications of cantrip for a cost of 1 spell point each. These one-shot cantrips have the exact same
effect as the 1st-level spell, but each application consumes 1 SP and has a
duration of one full turn.
All cantrips are free magicks by definition; the wizard can perform any minor magical feat
appropriate for the spell, without selecting the precise incantation ahead of
time. A wizard is limited in the number of cantrips he can memorize at one time; he can’t allocate more than twice his number of
spells allowed for each level to cantrips. For example, a 1st-level mage is limited to no more than two spells of each
level, so he can memorize a maximum of four cantrips. A 6th-level mage is limited to four spells of any given level, so he can
memorize up to eight cantrips.
All normal considerations for cantrips as described in the PHB still apply—they are minor magic, useful in role-playing or grandstanding but
generally useless in combat. Of course, clever and resourceful players can
create plenty of mayhem, even with magic as weak as this.
Table of Contents