Cleric

Ability Requirements: Wisdom 9

Prime Requisite: Wisdom

Races Allowed: All

Known as the most common type of priest, a cleric makes a suitable representative for a variety of powers. A cleric is both a sturdy soldier with formidable spell powers and a defender of the faith and proselytizer; overall, he is the most versatile and well-rounded priest character. Clerics with a Wisdom score of 16 or better earn a 10% bonus to the experience they gain. A cleric may be of any alignment acceptable to his patron deity.

Clerics retain all the powers and abilities described in the
Player’s Handbook , with the exception of their spheres of access, which are slightly altered. (See Player’s Option™ and Spheres of Access .) Clerics have major access to the spheres of all, astral, charm, combat, creation, divination, guardian, healing, necromantic, protection, summoning, and minor access to elemental water and elemental earth.

Clerics may wear any armor and use any Type B (bludgeoning) weapon. They may also wield a variety of magical items. Clerics turn undead and attract followers as described in the
PHB . At 9th level, the cleric may receive permission from his order to establish a religious stronghold and govern it in the name of the faith.

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