Cleric
Ability Requirements: Wisdom 9
Prime Requisite: Wisdom
Races Allowed: All
Known as the most common type of priest, a cleric makes a suitable
representative for a variety of powers. A cleric is both a sturdy soldier with formidable
spell powers and a defender of the faith and proselytizer; overall, he is the
most versatile and well-rounded priest character. Clerics with a Wisdom score of
16 or better earn a 10% bonus to the experience they gain. A cleric may be of
any alignment acceptable to his patron deity.
Clerics retain all the powers and abilities described in the Player’s Handbook , with the exception of their spheres of access, which are slightly altered.
(See Player’s Option™ and Spheres of Access .) Clerics have major access to the spheres of all, astral, charm, combat,
creation, divination, guardian, healing, necromantic, protection, summoning, and
minor access to elemental water and elemental earth.
Clerics may wear any armor and use any Type B (bludgeoning) weapon. They may
also wield a variety of magical items. Clerics turn undead and attract followers
as described in the PHB . At 9th level, the cleric may receive permission from his order to establish
a religious stronghold and govern it in the name of the faith.
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