Abjurer: The abjurer specializes in the school of abjuration, commanding magical energies that provide various forms of protection to himself and his companions. A wizard must have strength of will to master this school of magic, so a high Wisdom score (Wisdom/Willpower, if Player’s Option: Skills & Powers is available) is a requirement for an abjurer. The abjurer cannot learn spells from the schools of alteration or illusion.

Abjurers enjoy the normal benefits and hindrances of specialist wizards. In addition, at 8th level the abjurer gains a +1 bonus to saving throws vs. paralyzation, poison, and death magic. At 11th level an abjurer’s base Armor Class improves by 1 point due to his command of protective magic, and at 14th level the abjurer gains immunity to all forms of hold spells.

Abjurers have few spells that can directly inflict damage, but their protective enchantments can help them protect their comrades from harm in battle. They are also extremely effective against enemy spellcasters and creatures of extraplanar or unusual origins.

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