Light Sleeper: This character will awaken at the slightest disturbance—a significant
advantage to a small party on the trail where companions would quickly fatigue from
alternating watch duty through the night. The character will awaken if he hears
any unusual noise, such as the unmuffled footsteps of someone approaching the
camp. This includes the approach of anyone wearing metal armor, or creatures
carrying weapons or conversing.
If the sleeping character is approached by someone who is working very hard at
being stealthy, the DM can allow the light sleepers to make Wisdom/Intuition
checks; success means they become aware of the intruder, while failure means
they continue to sleep. This latter category includes NPCs in leather armor, and
monsters with natural stealth and which are not encumbered by weapons and armor.
If a light sleeper is approached by a thief who is successful at a move silently attempt, then the sleeping character is not allowed the Intuition check,
since there is no sound to alert the sleeper.
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