Rope Use: A character with this proficiency can tie knots of all kinds without a
proficiency check. The character adds +2 to all mountaineering proficiency checks that involve rope and also gains +10% to climbing
chances—if the climb involves a rope.
If the character is tied up with ropes, or seeks to untie a permanent knot, a
proficiency check is required. Success means that the bonds or knots come
undone in 2d6 minutes.
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