Healing: Characters with this proficiency can perform first aid on fresh wounds and
can supervise the recovery of themselves and others. If the characters tend a
wound on the round immediately after it is inflicted, a successful proficiency
check means that 1d3 points of damage have been restored (to a maximum of the
damage inflicted the previous round). If they tend a wound within one hour of its
infliction, they can heal 1 point with a successful check. No character can
benefit from this proficiency more than once a day.
This proficiency can also help with long-term healing and resisting poison and
disease; these procedures are detailed in the Player’s Handbook.
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