Dancing: The character knows and can perform the moves of many types of dances,
including some that involve precise and detailed steps. All dances common to the
character’s society will be familiar. Rare, archaic, or unusual dances will be
known with a proficiency check. Also, characters who have had a chance to observe
an unknown dance can perform it (–2 modifier, +1 for each time after the first
that it is seen performed).
Truly spectacular dances—the kind that win character’s campaign-wide
acclaim—combine elements of dance proficiency with skills of tumbling, tightrope walking, and jumping.
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