Racial Ability Score Adjustments

After selecting a race, modify the character’s ability scores as shown below.

Race
Adjustments
Aarakocra
+1 Dexterity,-1 Strength, –1 Constitution
Alaghi
+2 Strength, –2 Intelligence
Bugbear
+1 Strength,-1 Intelligence, –1 Charisma
Bullywug
+1 Dexterity,-1 Intelligence, –1 Charisma
Centaur
+1 Constitution, +1 Wisdom, –2 Dexterity
Flind
+1 Strength, –1 Charisma
Giff
+2 Strength, –1 Dexterity, –1 Intelligence
Githzerai
None
Gnoll
+1 Strength, –1 Intelligence, –1 Charisma
Goblin
–1 Strength, –1 Charisma
Hobgoblin
–1 Charisma
Kobold
–1 Strength, –1 Constitution
Lizard man
None
Minotaur
+2 Strength, +2 Constitution, –2 Wisdom, –2 Charisma
Mongrelman
–1 Intelligence, –1 Charisma, +1 one other score
Ogre
+2 Strength, +2 Constitution, –2 Intelligence, –2 Charisma
Orc
+1 Strength, –2 Charisma
Satyr
+1 Dexterity, +1 Constitution, –1 Intelligence, –1 Charisma
Swanmay
+1 Dexterity, +1 Wisdom
Thri-kreen
+1 Dexterity, +1 Wisdom, –1 Intelligence, –1 Charisma
Wemic
+1 Strength, –1 Dexterity

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