Effects of Mastery
If a fighter spends another proficiency slot on a melee weapon he already
specializes in, his attack and damage bonuses increase to +3 and +3, respectively.
For bows and crossbows, his point-blank bonuses increase to +3/+3 as with melee
weapons, and he gains an additional +1 to hit at all other range categories,
for a total of +2. (Remember, this bonus doesn’t take range modifiers into
account, so the archer has a total of +2 at short, +0 at medium, and –3 at long
range, if the penalties are factored in.)
A marksman who chooses to master a firearm gains an additional +1 bonus to
hit, cumulative with the effects of specialization for a total bonus of +2 to hit.
As with bows and crossbows, this is still reduced by range penalties. In
addition, the marksman ignores heavy armor at all ranges as if he were firing at a
short-range target. See Firearms in Chapter Seven for more information.
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