d20 roll
| Result
|
1–2
| Armor Trouble
|
3–4
| Battlefield Damaged
|
5
| Battlefield Shifts
|
6
| Close Quarters
|
7
| Item Damaged
|
8
| Item Dropped
|
9–11
| Knock Down
|
12
| Lucky Break
|
13
| Lucky Opening
|
14–15
| Mount Trouble
|
16
| Reinforcements
|
17
| Retreat
|
18
| Slip
|
19–20
| Weapon Trouble
|
d6 roll
| Result
|
1–2
| Helm lost, victim's head is exposed
|
3–5
| Shield lost
|
6
| Plate lost, +2 to AC (plate armor only)
|
d6 roll
| Result
|
1–3
| Mount bolts. It sprints for 1d10 rounds in a random direction or until the
|
| rider rolls a successful riding proficiency check.
|
4–5
| Mount rears. The rider must roll a successful riding proficiency check or
|
| fall off the mount.
|
6
| Mount falls. The thrown rider must roll a successful saving throw vs.
|
| paralyzation or be stunned for 1d6 rounds.
|
d6 roll
| Result
|
1–2
| Combatant disarmed unless a successful saving throw vs. paralyzation is
|
| rolled.
|
3–5
| Hard parry may break weapon. Roll a successful item saving throw vs.
|
| crushing blow to avoid.
|
6
| If the character killed an opponent last round, his weapon is stuck in the
|
| foe's body. Take a round to pull it out.
|