| d20 roll
| Result
|
| 1–2
| Armor Trouble
|
| 3–4
| Battlefield Damaged
|
| 5
| Battlefield Shifts
|
| 6
| Close Quarters
|
| 7
| Item Damaged
|
| 8
| Item Dropped
|
| 9–11
| Knock Down
|
| 12
| Lucky Break
|
| 13
| Lucky Opening
|
| 14–15
| Mount Trouble
|
| 16
| Reinforcements
|
| 17
| Retreat
|
| 18
| Slip
|
| 19–20
| Weapon Trouble
|
| d6 roll
| Result
|
| 1–2
| Helm lost, victim's head is exposed
|
| 3–5
| Shield lost
|
| 6
| Plate lost, +2 to AC (plate armor only)
|
| d6 roll
| Result
|
| 1–3
| Mount bolts. It sprints for 1d10 rounds in a random direction or until the
|
|
| rider rolls a successful riding proficiency check.
|
| 4–5
| Mount rears. The rider must roll a successful riding proficiency check or
|
|
| fall off the mount.
|
| 6
| Mount falls. The thrown rider must roll a successful saving throw vs.
|
|
| paralyzation or be stunned for 1d6 rounds.
|
| d6 roll
| Result
|
| 1–2
| Combatant disarmed unless a successful saving throw vs. paralyzation is
|
|
| rolled.
|
| 3–5
| Hard parry may break weapon. Roll a successful item saving throw vs.
|
|
| crushing blow to avoid.
|
| 6
| If the character killed an opponent last round, his weapon is stuck in the
|
|
| foe's body. Take a round to pull it out.
|