Protection

Endure Cold/Endure Heat (1st)

Protection From Evil (1st)

Sanctuary (1st)

Barkskin (2nd)

Resist Fire/Resist Cold (2nd)

Withdraw (2nd)

Dispel Magic (3rd)

Magical Vestment (3rd)

Negative Plane Protection (3rd)

Protection From Fire (3rd)

Remove Curse (3rd)

Remove Paralysis (3rd)

Protection From Evil, 10-foot Radius (4th)

Protection From Lightning (4th)

Repel Insects (4th)

Spell Immunity (4th)

Anti-Plant Shell (5th)

Dispel Evil (5th)

Anti-Animal Shell (6th)

Table of Contents