Protection
Endure Cold/Endure Heat (1st)
Protection From Evil (1st)
Sanctuary (1st)
Barkskin (2nd)
Resist Fire/Resist Cold (2nd)
Withdraw (2nd)
Dispel Magic (3rd)
Magical Vestment (3rd)
Negative Plane Protection (3rd)
Protection From Fire (3rd)
Remove Curse (3rd)
Remove Paralysis (3rd)
Protection From Evil, 10-foot Radius (4th)
Protection From Lightning (4th)
Repel Insects (4th)
Spell Immunity (4th)
Anti-Plant Shell (5th)
Dispel Evil (5th)
Anti-Animal Shell (6th)
Table of Contents