When the priest casts a sanctuary spell, any opponent attempting to strike or otherwise directly attack the
protected creature must roll a saving throw vs. spell. If the saving throw is
successful, the opponent can attack normally and is unaffected by that casting of
the spell. If the saving throw is failed, the opponent loses track of and
totally ignores the warded creature for the duration of the spell. Those not
attempting to attack the subject remain unaffected. Note that this spell does not
prevent the operation of area attacks (fireball, ice storm, etc.). While protected
by this spell, the subject cannot take direct offensive action without breaking
the spell, but may use nonattack spells or otherwise act in any way that does
not violate the prohibition against offensive action. This allows a warded
priest to heal wounds, for example, or to bless, perform an augury, chant, cast a
light in the area (but not upon an opponent), and so on.
The components of the spell include the priest's holy symbol and a small
silver mirror.
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