The priest casting this spell inscribes a glowing symbol in the air upon any
surface, according to his desire. Any creature looking at the completed symbol
within 60 feet must roll a successful saving throw vs. spell or suffer the
effect. The symbol glows for one turn for each experience level of the caster. The
particular symbol used is selected by the caster at the time of casting. The
caster will not be affected by his own symbol. One of the following effects is
chosen by the caster:
Hopelessness: Creatures seeing it must turn back in dejection or surrender to capture or
attack unless they roll successful saving throws vs. spell. Its effects last for
3d4 turns.
Pain: Creatures affected suffer -4 penalties to their attack rolls and -2 penalties
to their Dexterity ability scores due to wracking pains. The effects last for
2d10 turns.
Persuasion: Creatures seeing the symbol become of the same alignment as and friendly to
the priest who scribed the symbol for 1d20 turns unless a saving throw vs. spell
is successful.
The material components of this spell are mercury and phosphorous (see
8th-level wizard spell,symbol).
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