Symbol

(Conjuration/Summoning)

Range: Touch
Components: V, S, M
Duration: Special
Casting Time: 8
Area of Effect: Special
Saving Throw: Special

A symbol spell creates magical runes affecting creatures that pass over, touch, or read the runes, or pass through a portal upon which the symbol is inscribed. Upon casting the spell, the wizard inscribes the symbol upon whatever surface he desires. Likewise, the spellcaster is able to place the symbol of his choice, using any one of the following:

Death
One or more creatures, whose total hit points do not exceed 80, are slain.


Discord
All creatures are affected and immediately fall to loud bickering and

arguing; there is a 50% probability thatcreatures of different alignments

attack each other. The bickering lasts for 5d4 rounds, the fighting for 2d4

rounds.


Fear
This symbol creates an extra-strong fear spell, causing all creatures to

save vs. spell with -4 penalties to the die roll, or panic and flee as if

attacked by a fear spell.


Hopelessness
All creatures are affected and must turn back in dejection unless they

save vs. spell. Affected creatures submit to the demands of any

opponent--for example, surrender, get out, etc. The hopelessness lasts for

3d4 turns; during this period it is 25% probable that affected creatures

take no action during any round, and 25% likely that those taking action

turn back or retire from battle, as applicable.


Insanity
One or more creatures whose total hit points do not exceed 120 become

insane and remain so, acting as if a confusion spell had been placed upon

them, until a heal, restoration, or wish spell is used to remove the

madness.


Pain
All creatures are afflicted with wracking pains shooting through their

bodies, causing a -2 penalty to Dexterity and a -4 penalty to attack rolls

for 2d10 turns.


Sleep
All creatures under 8+1 Hit Dice immediately fall into a catatonic

slumber and cannot be awakened for 1d12+4 turns.


Stunning
One or more creatures whose total hit points do not exceed 160 are

stunned and reeling for 3d4 rounds, dropping anything they are holding.

The type of symbol cannot be recognized without being read and thus activating its effects.

The material components of this spell are powdered black opal and diamond dust, worth not less than 5,000 gp each.

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