When a fumble spell is cast, the wizard creates an area in which all creatures suddenly
become clumsy and awkward. Running creatures trip and fall, those reaching for an
item drop it, those employing weapons likewise awkwardly drop them, etc.
Recovery from a fall or picking up a fumbled object typically requires a successful
saving throw and takes one round. Note that breakable items might suffer damage
when dropped. A subject succeeding with his saving throw can act freely that
round, but if he is in the area at the beginning of the next round, another
saving throw is required. Alternatively, the spell can be cast at an individual
creature. Failure to save means the creature is affected for the spell's entire
duration; success means the creature is slowed (see the 3rd-level spell).
The material component of this spell is a dab of solidified milk fat.
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