A slow spell causes affected creatures to move and attack at half their normal
rates. It negates a haste spell or equivalent, but does not otherwise affect magically speeded or
slowed creatures. Slowed creatures have an Armor Class penalty of +4 AC, an attack
penalty of -4, and all Dexterity combat bonuses are negated. The magic affects a
number of creatures equal to the spellcaster's level, if they are within the
area of effect chosen by the wizard (i.e., a 40-foot cubic volume centered as
called for by the caster). The creatures are affected from the center of the
spell outward. Saving throws against the spell suffer a -4 penalty.
The material component of this spell is a drop of molasses.
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