Feat name |
Short description |
Rulebook |
Repeat Spell |
You can cast a spell that repeats the following round. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Retributive Spell |
You can keep a spell in reserve to use when ... |
Complete Mage |
Sacred Spell |
The deity's damaging spells are imbued with divine power. |
Deities and Demigods |
Sacred Spell |
Your damaging spells are imbued with divine power. |
Defenders of the Faith: A Guidebook to Clerics and Paladins |
Sacred Spell |
Your damaging spells are imbued with divine power. |
Faiths & Pantheons |
Sanctum Spell |
Your spells are especially potent on home ground. |
Complete Arcane |
Sanctum Spell |
Sanctum Spell [Metamagic] Your spells have a home ground advantage. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Sculpt Spell |
You can alter the shape of a spell's area. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Sculpt Spell |
You can alter the area of your spells. |
Complete Arcane |
Searing Spell |
Your fi re spells are so hot that they can ... |
Sandstorm |
Selective Spell |
You can screen allies from the effects of your area ... |
Shining South |
Silent Spell |
You can cast spells silently. |
Player's Handbook v.3.5 |
Smiting Spell |
You can channel the energy of a touch spell into ... |
Player's Handbook II |
Spell Specialization: Energy Missile |
You deal more damage with ray or energy missile spells. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Spell Specialization: Ray |
You deal more damage with ray or energy missile spells. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Split Ray |
Your ray spells can affect an additional target. |
Complete Arcane |
Split Ray |
You can affect two targets with a single ray. |
Tome and Blood: A Guidebook to Wizards and Sorcerers |
Still Spell |
You can cast spells without gestures. |
Player's Handbook v.3.5 |
Subdual Substitution |
The deity can modify a spell that uses energy to ... |
Deities and Demigods |
Subdual Substitution |
You can modify a spell that uses energy to deal ... |
Tome and Blood: A Guidebook to Wizards and Sorcerers |