The Complete Druid's Handbook
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The Complete Druid's Handbook
Table of Contents
Credits
Introduction
Chapter 1: Druid Characters
Druid Character
Druidic Organizations
The Essential Druid
Druidic Branches
Branch Portraits
Branch Portraits
Arctic Druid
Desert Druid
Gray Druid
Forest Druid
Jungle Druid
Mountain Druid
Plains Druid
Swamp Druid
Multi- and Dual-Classed Druids
Multi- and Dual-Classed Druids
Agriculture: Expanded Rules
Agriculture: Expanded Rules
Chapter 2: Druid Kits
Druid Kits
Using Kits
Abandoning Kits
Modifying and Creating Kits
A Look at Druid Kits
A Look at Druid Kits
Adviser
Avenger
Beastfriend
Guardian
Hivemaster
Lost Druid
Natural Philosopher
Outlaw
Pacifist
Savage
Shapeshifter
Totemic Druid
Village Druid
Wanderer
Chapter 3: The Druidic Order
The Druidic Order
The Circles
High-level Druids
The Shadow Circle
Creating a Druidic History
Chapter 4: Role-playing Druids
Role-playing Druids
Druidic Faith
The Neutral Alignment
A Druid's Responsibilities
Character Strategy
Relations with Others
Druid Campaigns
Personality Types
Personality Types
Diplomat
Gardner
Idealist
Mysterious Figure
Nurturer
Rustic
Traditionalist
Fanatic
Misanthrope
Chapter 5: Druidic Magic
Druidic Magic
New Magical Items
Herbal Magic
New Spells
New Spells
First-level Spells
Second-level Spells
Third-level Spells
Fourth-level Spells
Fifth-level Spells
Sixth-level Spells
Seventh-level Spells
Chapter 6: Sacred Groves
Sacred Groves
Features of a Sacred Grove
Stewardship
Sanctifying and Awakening a Grove
Magical Sacred Groves
Defiled and Cursed Groves
Standing Stones
Appendixes
Appendix A: AD&D® Original Edition Druids
Appendix B: Bibliography
Tables
1: Farm Rating
2: Farm Random Events
3: Lesser Grove Powers
4: Greater Grove Powers
5: Properties of Cursed Groves
6: Powers of Standing Stones
7: Original Druid Experience Points
8: Original Hierophant Experience Points
9: Elemental Conjurings
10: Druidic Spells by Class and Level
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