Ring of Randomness: When an identify spell is cast on this cursed clerical ring, it radiates the aura of a beneficial ring to disguise its nature. The DM should roll 1d100 to determine the ring's power.

D100 Roll
Power
01-25
protection from evil
26-40
continual light
41-60
bless
61-70
cure light wounds
71-80
remove fear
81-90
heat metal
91-100
cure blindness or deafness

A ring can be used three times per day at the 12th level of ability. Each ring functions normally half the time, providing the indicated power. However, the ring's curse causes the reverse of the desired effect to manifest 50% of the time. The DM should roll secretly each time the ring is used to determine whether the result is the desired effect or the reversed effect. Thus, a person casting continual light has a 50% chance of getting either light or darkness.

If the ring is used to cure blindness or deafness, a reversed result yields a special curse. Since cause blindness has no effect on a blind character, the ring further distorts the spell effect by shifting to cause deafness. Thus, a priest attempting to cast cure blindness whose ring indicated a reversed result would cause his victim to become deaf.

In addition, the priest runs the risk of his spells reversing every time he uses a reversible spell (even those cast normally).

The ring can be removed only with a successfully cast dispel magic spell.

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