Potions

Potion of Elemental Control: When this potion is consumed, the imbiber can influence one or two elementals in a manner similar to a charm monster spell. The elementals must be within 60 feet of the imbiber and are allowed a saving throw vs. petrification to avoid the effect. If only one elemental is influenced, it is subject to a -4 penalty on its save. If two are influenced, their saving throws gain a +2 bonus because the effect of the potion is weakened.

If either elemental is controlled by another wizard, it gains a +2 bonus to its saving throw. Note that if the elemental was summoned by the 5th-level conjure elemental spell, the summoner has a 50% chance of dispelling the creature. Control lasts for 5d6 rounds.

The type of elemental subject to a particular potion is randomly determined.

D4 Roll
Elemental Type
1
Air
2
Earth
3
Fire
4
Water

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