S

Sage knowledge proficiency

Saving throw, new spells

Scarcity, spell components

Schizophrenia

School knowledge ability

School of magic, sage knowledge

School specialization ability

Schools and spheres, new spells

Schools of effect

ability requirements

creating new

specialists

Schools of magic

Schools of philosophy

ability requirements

creating new

specialist

universal magic

Schools of thaumaturgy

ability requirements

specialist

Scribe proficiency

Scroll use ability

Scrolls

bard

creating new

geometer

Secret language ability

Selling magical items

Sensory signature

schools

strength

Severe bleeding

Severe fatigue

Severed, injuries

Severity, critical strikes

Shadow

mage

school

Shaman

spirits and

Shapechange ability

Shattered, injuries

Shield, damage

Sight, sensory signature

Signature spells

Singed, injuries

Single-function items

Single-use items

Size

alchemical laboratories

forges

library

research laboratories

Slashing

chart

critical strike

Slower casting time limitation

Smell, sensory signature

Sociology, sage knowledge

Song

mage

school

Special abilities

bard

delayed acquisition

paladin

priest

ranger

wizard

Special casting conditions, spell points

Special limitations

bard

paladin

priest

ranger

wizard

Specialist

abjurer

alchemist

artificer

conjurer

dimensionalist

diviner

elementalist

enchanter

force mage

geometer

illusionist

invoker

mentalist

monstrous

multiclassed wizard

necromancer

schools of effect

schools of philosphy

schools of thaumaturgy

shadow mage

song mage

transmuter

wild mage

wizards

Spell book

bard

wizard

Spell components

acquisition

cost

list

purchasing

purchasing agent

scarcity

scavenging

storing

Spell cost in spell points

spheres of access

Spell point progression

bard

paladin

priest

ranger

wizard

Spell point system

alienists and summoners

bard

cantrips

casting spells for greater effect

channellers

conditional magic

defilers and preservers

druid

exceeding the spell level limit

guidelines

minor spheres of access

paladin

priest

prolonged casting time

ranger

reduced spell power

reducing spell cost

ritual prayer

special casting conditions

specialists

spell cost

warlocks and witches

wizard

Spell research library

Spellcasters, monstrous

Spells

approving and modifying new

armor-breaching

armor-observing

attack rolls

knockdown dice

proposing new

subtlety modifiers

Spheres of access

Spirit powers ability

Spirits, shaman

Stages of descent, warlocks and witches

Staves

Storing spell components

Strike location

Struck, injuries

Studying spells

alienists and summoners

channellers

defilers and preservers

warlocks and witches

Subtlety rating

Success or failure

other item creation

potion creation

scroll creation

spell research

Summoning

qualities

school

sphere

Sun sphere

Supernatural constraint limitation

Supplies, laboratory