Cure Serious Wounds

(Necromancy)

Reversible

Sphere: Healing

Range: Touch
Components: V, S
Duration: Permanent
Casting Time: 7
Area of Effect: 1 creature
Saving Throw: None

This spell is a more potent version of the cure light wounds spell. When laying his hand upon a creature, the priest heals 2d8+1 points of wound or other injury damage to the creature's body. This healing cannot affect noncorporeal, nonliving, or extraplanar creatures.

Cause serious wounds, the reverse of the spell, operates similarly to the cause light wounds spell, the victim having to be touched first. If the touch is successful, 2d8+1 points of damage are inflicted.

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