Maze

(Conjuration/Summoning)

Range: 5 yds./level
Components: V, S
Duration: Special
Casting Time: 3
Area of Effect: 1 creature
Saving Throw: None

An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is dependent upon its Intelligence. (Note: Minotaurs are not affected by this spell.)


Intelligence of
Time Trapped

Mazed Creature
in Maze

under 3
2d4 turns

3-5
1d4 turns

6-8
5d4 rounds

9-11
4d4 rounds

12-14
3d4 rounds

15-17
2d4 rounds

18+
1d4 rounds

Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.

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