Reincarnation

(Necromancy)

Range: Touch
Components: V, S, M
Duration: Permanent
Casting Time: 1 turn
Area of Effect: Person touched
Saving Throw: None

With this spell, the wizard can bring back to life a person who died no more than one day per level of experience of the wizard before the casting of the spell. The essence of the dead person is transferred to another body, possibly one very different from his former body. Reincarnation does not require any saving throw, system shock, or resurrection survival roll. The corpse is touched, and a new incarnation of the person will appear in the area in 1d6 turns. The person reincarnated recalls the majority of his former life and form, but the character class, if any, of the new incarnation might be different indeed. The new incarnation is determined on the following table. If a player character race is indicated, the character must be created.


D100 Roll
Incarnation

01-05
Bugbear

06-11
Dwarf

12-18
Elf

19-23
Gnoll

24-28
Gnome

29-33
Goblin

34-40
Half-elf

41-47
Halfling

48-54
Half-orc

55-59
Hobgoblin

60-73
Human

74-79
Kobold

80-85
Orc

86-90
Ogre

91-95
Ogre mage

96-00
Troll

Note: Very good or very evil persons will not be reincarnated as creatures whose general alignment is the opposite.

The material components of the spell are a small drum and a drop of blood.

Table of Contents