Table 66:

Climbing Modifiers

Situation
Modifier
Abundant handholds

(brush, trees, ledges)
+40%
Rope and wall **
+55%
Sloped inward
+25%
Armor:

Banded, splint
-25%
Plate armors (all types)
-50%
Scale, chain
-15%
Studded leather, padded
-5%
Character race: *

Dwarf
-10%
Gnome
-15%
Halfling
-15%
Encumbrance
-5%
Surface condition:

Slightly slippery

(wet or crumbling)
-25%
Slippery (icy, slimy)
-40%
Climber wounded below ½ hp
-10%

* These are the same as the modifiers given in
Table 27. Make sure that thief characters are not penalized twice for race.

** Rope and wall applies in most climbing situations in which the character is able to brace his feet against the surface being climbed and use a rope to assist in the task.

This is -5% per encumbrance category above unencumbered, or per movement rate point lost off normal movement rate.

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