Table 45:

Missile Weapon Ranges

Range (yards)

Weapon

ROF

S

M

L

Arquebus

1/3

50

150

210

Blowgun

2/1

10

20

30

Comp. long bow, flight arrow

2/1

60

120

210

Comp. long bow, sheaf arrow

2/1

40

80

170

Comp. short bow

2/1

50

100

180

Longbow, flight arrow

2/1

70

140

210

Longbow,sheaf arrow

2/1

50

100

170

Short bow

2/1

50

100

150

Club

1

10

20

30

Hand crossbow

1

20

40

60

Heavy crossbow

1/2

80

160

240

Light crossbow

1

60

120

180

Dagger

2/1

10

20

30

Dart

3/1

10

20

40

Hammer

1

10

20

30

Hand axe

1

10

20

30

Harpoon

1

10

20

30

Javelin

1

20

40

60

Knife

2/1

10

20

30

Sling bullet

1

50

100

200

Sling stone

1

40

80

160

Spear

1

10

20

30

Staff sling bullet

2/1

--

30-60

90

Staff sling stone

2/1

--

30-60

90

“ROF” is the rate of fire--how many shots that weapon can fire off in one round. This is independent of the number of melee attacks a character can make in a round.

Each range category (Short, Medium, or Long) includes attacks from distances equal to or less than the given range. Thus, a heavy crossbow fired at a target 136 yards away uses the medium range modifier.

The attack roll modifiers for range are -2 for medium range and -5 for long range.

Arquebuses (if allowed) double all range modifiers.

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