Multi-Class Combinations 
 All of the standard demihuman races are listed here, along with their
allowable multi-class combinations. Note that the character class names (not group
names) are used below.
| Dwarf 
 | Halfling 
 | 
| Fighter/Thief 
 | Fighter/Thief 
 | 
| Fighter/Cleric 
 | 
 | 
| 
 | Half-elf 
 | 
| Elf 
 | Fighter/Cleric* 
 | 
| Fighter/Mage 
 | Fighter/Thief 
 | 
| Fighter/Thief 
 | Fighter/Mage 
 | 
| Mage/Thief 
 | Cleric/Ranger 
 | 
| 
 | Cleric*/Mage 
 | 
| Gnome 
 | Thief/Mage 
 | 
| Fighter/Cleric 
 | Fighter/Mage/Cleric* 
 | 
| Fighter/Illusionist 
 | Fighter/Mage/Thief 
 | 
| Fighter/Thief 
 | 
 | 
| Cleric/Illusionist 
 | * or Druid 
 | 
| Cleric/Thief 
 | 
 | 
| Illusionist/Thief 
 | 
 | 
 As stated earlier in their description, specialist wizards cannot be
multi-class (gnome illusionists are the single exception to this rule). The required
devotion to their single field prevents specialist wizards from applying
themselves to other classes. Priests of a specific mythos might be allowed as a
multi-class option; this will depend on the nature of the mythos as determined by the
DM.
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