Table 36:

Saving Throws by Caster Level or Hit Dice

Target’s Character Group
Target’s Level1
Paralyzation or Death Magic
Attack to be Saved Against Petrification or Polymorph
Spell*
Priest
–7 or more
10
13
15

–4 to –6
9
12
14

–1 to –3
7
10
12

0
6
9
11

+1 to +3
5
8
10

+4 to +6
4
7
9

+7 or more
2
5
7





Rogue
–9 or more
13
12
15

–5 to –8
12
11
13

–1 to –4
11
10
11

0
10
9
9

+1 to +4
9
8
7

+5 or more
8
7
5





Warrior
–7 or more
16
17
19

–5 to –6
14
15
17

–3 to –4
13
14
16

–1 to –2
11
12
14

0
10
11
13

+1 to +2
8
9
11

+3 to +4
7
8
10

+5 to +6
5
6
8

+7 to +8
4
5
7

+9 or more
3
4
6





Wizard
–6 or more
14
13
12

–1 to –5
13
11
10

0
11
9
8

+1 to +5
10
7
6

+6 or more
8
5
4

* Excluding those that cause death, petrification, or polymorph.

1 Subtract the spellcaster’s level or hit dice from the defender’s level or hit dice. For example, a 15th-level priest resisting a charm person spell cast by a 16th-level wizard uses the –1 to –3 row of the priest table and has a base saving throw number 12.

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