Saving Throws All characters have the ability to resist hostile magic by rolling saving
throws. This ability is quite potent at high levels. Chapter 1 discusses some of the problems this can cause in the campaign. This section
includes rules to help ease some of those problems.
A Reminder: Every character group has a level beyond which saving throws cannot be further
improved. Priests reach this limit at level 19, rogues reach it at level 21,
warriors reach it at level 17, and wizards reach it at level 21. See Table 60 in
the Player’s Handbook for details.
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