Table 34:
Difficulty Adjustments
Condition |
Modifier |
Material Component |
|
Common |
None |
Rare |
10 |
Exotic |
20 or 1/2 |
Special Condition |
|
Common |
None |
Rare |
10 |
Exotic |
20 or 1/2 |
Caster Level |
1 per Level1 |
Specialist2 |
51 |
Caster has cast this spell before |
103 |
Saving Throw or MR modifier4 |
Variable |
1 The casters level applies to adjusted difficulty before any other modifiers for material components and conditions.
2 Specialist wizards receive this modifier when casting true dweomers that use a type of spell from their schools of specialization.
3 This adjustment only applies if the spell is cast the same way it was previously. If range, duration, or other attributes are changed, the 10 reduction does not apply.
4 If the true dweomer normally allows a saving throw, the caster can alter the spells adjusted difficulty to increase or decrease the targets saving throw as explained below (see the True Dweomers in Play section for more information).
Each +5 added to the difficulty imposes a 1 saving throw modifier on the target; each 5 subtracted from the difficulty gives the target a +1 saving throw bonus. A difficulty modifier of 100 eliminates any saving throw.
A true dweomers adjusted difficulty can be increased to reduce the targets magic resistance, including resistance provided by a ward spell. Each +1 added to the difficulty reduces magic resistance by 1. It is not possible to reduce a spells difficulty by increasing the targets magic resistance. If the resistance penalty lowers the targets magic resistance to 0 or less, there is no further effect other than negating the roll.