Table 30:
Animated Objects
Size1
| Weight2
| Damage3
|
Tiny
| 50 lbs.
| 2
|
Small
| 100 lbs.
| 5
|
Man
| 200 lbs.
| 10
|
Large
| 500 lbs.
| 15
|
Huge
| 1,000 lbs.
| 20
|
Gargantuan
| 1 Ton
| 25
|
1 Size categories are taken from the Monstrous Manual and the various Monstrous Compendium tomes.
2 Use the object column from Table 29 to calculate how difficult the object is to animate. Use this table to
determine how much damage the object can inflict in combat. Objects weighing more
than one ton cannot move if animated, but portions of them can move. For example,
animating a castle has a difficulty of 80. The castle itself cannot move, but
individual parts can.
3 The figure given is average damage from a single blow. Any combination of
damage dice and bonuses that produces the listed average is acceptable. For
example, a stool or chair might inflict 1d3 points of damage with a single blow, a
table might inflict 1d6+1 or 1d8 points of damage, and a castle’s drawbridge
might inflict 4d4+8 or 3d10+10 points of damage.
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