Table 28:

True Dweomers

Base

Base

Type1

Diff.2

Duration3

Effect4

Abjuration

Banish

30

Instantaneous

Crea./Ob.5

Dispel

30

Instantaneous

Area

Reflect

25

1 Round

Area

Ward

35

1 Round

Area

Alteration

Animate

25

1 Round

Object

Destroy

45

Instantaneous

Object

Fortify

30

1 Round

Crea./Ob.5

Transform

35

1 Round

Crea./Ob.5

Transport

35

1 Round/Inst.

Crea./Ob.5

Conjuration/Summoning

Afflict

40

1 Round

Crea./Area6

Bind

35

1 Round

Creature

Conjure

40

1 Round

Object

Summon

50

1 Round/Inst.

Creature

Enchantment/Charm

Charm

20

1 Round

Creature

Compel

30

1 Round

Creature

Fortify

30

1 Round

Crea./Ob.5

Imbue

45

1 Round

Crea./Ob.5

Divination

Foresee

25

1 Round

Area

Reveal

20

1 Round

Area

Illusion/Phantasm

Conceal

20

1 Round

Crea./Area6

Delude

30

1 Round

Crea./Area6

Shadow Shape

Var.

-Variable-

-Variable-

Phantom

40

1 Round

Area

Invocation/Evocation

Create

35

1 Round/Inst.

Area

Imbue

45

1 Round

Crea./Ob.5

Strike

25

Instantaneous

Area

Necromancy

Animate

25

Instantaneous

Area

Slay

50

Instantaneous

Creature

Tap

40

Instantaneous

Creature

Notes to Table 25

1 Spell effects are arranged according to the eight schools of magic listed in Chapter 7 of the Player’s Handbook. Individual effects are explained below.

2 Base Difficulty: A spell’s difficulty number determines the spell’s preparation time, casting time, and other miscellaneous characteristics, such has how powerful the magic appears to be when a detect magic spell is used. Other factors, such as caster level, range, duration, and area of effect, influence a spell’s final difficulty number (see page 133).

3 Base Duration: A spell uses its base duration unless the caster increases the difficulty (see Table 32). Some spells have a base duration of either one round or instantaneous (1 round/Inst.), depending on how they are used.

4 This is what the spell usually affects, see Table 29 for details.

5 Creature or Object: The spell works on creatures or objects.

6 Creature or Area: The spell works on creatures or areas.

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