Mental or Debilitating Attacks

Spells such as charm person, command, confusion, domination, forget, grease, hold person, suggestion taunt, web, and other spells that make the target respond to the caster’s commands, force an unwanted action, or render the target unable to act freely have only a temporary effect in a duel. The affected character is unable to move or cast spells—but counter spells are allowed—until the hostile spell is destroyed through combat or a counter spell.

Duelists can never be compelled to leave the arena or perform unwanted actions. Instead, control over their mental constructs are temporarily limited.

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