Conducting the Duel

When the arena is complete, the opponents fight by casting spells. The spells emanate from the characters’ images, and their effects become mental constructs that move across the arena and battle opposing spells along the way.

To help keep track of spells cast during a duel, it is helpful to use some kind of large grid. The reusable sheets used for conducting combat encounters with miniature figures are ideal. Place a miniature or counter for each combatant on the grid with the appropriate number of spaces between them.

A duel is fought in rounds, just like a normal encounter. The sequence of actions in each round is as follows:

1. The advantaged caster’s spells move and any resulting combats are conducted.

2. The disadvantaged caster’s spells move and any resulting combats are conducted.

3. Both casters cast new spells.

4. Steps 1–3 are repeated until the duel ends.

On the first round of the duel, there is no spell movement because there are no spells in the arena.

Table of Contents