Recharging Items

Any spellcaster can recharge items, provided the character has access to the required spells and the character can use the item. Mages can also recharge items usable only by fighters or rogues.

To begin recharging, the character casts enchant an item—or performs the equivalent priest ceremony—to prepare the magical device and then casts spells that the item absorbs to create charges.

The spell used to provide a charge must duplicate or nearly duplicate the item’s power. If no spell duplicates the power, the character must research a new spell or cast some combination of spells that resembles the power. If the item has multiple functions, the spell must duplicate the item’s most powerful function. For example, it takes a cone of cold spell to recharge a wand of frost.

Once the preparatory spell or ceremony is complete, the character has 24 hours to create charges. Each spell used requires its normal casting time (not 2d4 hours per spell level as required by the enchant an item spell). When the initial enchantment fades, the character can prepare the item again, but every time an item is prepared to receive charges it must save vs. spell at the caster’s level with a –1 penalty. If the save fails, the item falls into useless dust.

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