Regeneration

A scion or lesser scion with this power eventually regenerates any damage it suffers unless attacked with fire, acid, or magical wounding, such as a sword of wounding or a legendary monster’s wounding power (damage from the subsequent bleeding can be regenerated, however). If the creature is killed by a disintegrate or death magic spell it cannot regenerate back to life. Nor can it regenerate back to life if killed by an attack that does not allow regeneration. If killed by normal attacks, a scion or lesser scion cannot regenerate back to life if its remains are destroyed by fire, acid, disintegration, or a 10th-level destroy spell at double difficulty (see page 123).

An elder or great elder can regenerate almost any form of damage if it survives the attack that inflicted the damage. These monsters cannot regenerate damage from a wounding effect, but they can heal themselves of the bleeding damage associated with such attacks. Once killed, an elder or great elder can be prevented from regenerating by destroying their remains as noted previously.

A paragon’s regeneration power is all but unstoppable—the creature can regenerate any type of damage. If completely disintegrated or slain outright by death magic, the creature returns to life after the amount of time required to regenerate 20 hit points and keeps right on regenerating until it reaches full hit points. The only way to permanently kill the creature is to reduce it to –20 hit points and use a wish or a 10th-level destroy spell at triple difficulty. The DM also might decide that some exotic process (see
page 91) or special weapon can also kill the creature permanently. For example, a paragon gorgon might be killed permanently if a noble genie eats its heart or if the killing blow is delivered with an ancient king’s sword.

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