Table 12:
Legendary Monsters
Rank
| AC Mod.
| HD Mod.
|
Lesser Scion
| –4
| +5/1.5
|
Scion
| –6
| +10/2
|
Elder
| –8
| +15/2.5
|
Great Elder
| –10
| +20/3
|
Paragon
| –12
| +25/3.5
|
The Armor Class Modifier is subtracted from the creature’s base armor class. This modifier is in
addition to any Dexterity bonus.
The Hit Die Modifier is added to the monster’s hit dice. The creature gains all the benefits of
the increased hit dice, including reduced THAC0, better saving throws, and more
hit points. If the monster is normally given a fixed hit point total, add five
hit points per additional hit die.
The number after the slash is for monsters that have hit points divided
between different areas of their bodies, such as hydras and beholders. Multiply each
area’s hit points by the number. For example, an elder hydra’s heads would have
20 hit points each (8 [hp for each head] x 2.5 [elder multiplier] = 20).
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