World Hopping
A visit to a foreign land, long or short, is seldom routine. Dealing with strange customs, unfamiliar laws, and unusual foods can give even hardened travelers fits. Now imagine what it might be like to visit a place where the very underpinnings of reality are different from home. That’s what world hopping is like.

Staging adventures on unfamiliar worlds is a great way to keep a high-level campaign fresh and challenging. Players become very attentive once they find they can take nothing for granted, and even fairly weak creatures can challenge the party when the PCs’ spells and magical items begin to act in unanticipated ways. This section presents some quick guidelines for creating alternate worlds for your adventures. This section is by no means complete—the possibilities are limited only by your imagination.

Table of Contents