Multi-layered Adventures: In this type of series, the adventures are arranged like the layers of an onion. When the player characters complete one adventure, they peel back a layer and reveal another, deeper layer. The party gets closer and closer to resolving a final, ultimate conflict as they continue to peel away layers. Usually, the final conflict’s true nature is not obvious at the beginning, and the player characters might stumble across several hints and clues before they realize where their adventures are leading. The three adventures from the previous examples could be arranged in layers as follows:

· · The player characters learn about a series of daring raids and burglaries in which the criminals wreak havoc. Perhaps a home of one of the heroes is raided.

A particularly methodical wizard who is a burglary victim notes that a set of maps and commentary about a legendary sword are among the items taken from his home. If the PCs follow up the lead, they discover that the gang of dopplegangers responsible for the crimes have been turning over information about the sword to their mysterious employer. The PCs also encounter an NPC who also is seeking the sword, but is not implicated in the burglaries.

· · With the NPC’s help, the heroes locate the labyrinth where the sword is hidden. After enduring the puzzles and traps that guard the sword, and several hit-and-run raids by mysterious attackers, the PCs recover the blade. There are several attempts to steal the weapon, maybe even one from the PCs’ erstwhile ally.

· · Information gathered from captured foes—and from the sword itself—indicates that an ancient vampire fears the sword, which has remained hidden for centuries. The PCs and the vampire become locked in a deadly struggle that continues until the party destroys the vampire or gives up the blade.

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