Interlocking Adventures: It is possible for one or more adventures to take place entirely within the context of another, larger adventure. It also is possible for a single adventure to leave enough loose ends laying around that one or more subsequent adventures are required before they are all tied up. The three adventures from the previous examples might be interlocked as follows:

· · The player characters become embroiled in the feud, perhaps as mediators. In the process of defending themselves, they discover the legend of the sword.

· · The party seeks out the wizard to get more information about the weapon. Before they can learn anything, however, they must solve the mystery of the burglary. The crime might be related to the overall plot, or it might be incidental.

· · The party ventures into the labyrinth to recover sword. If they are successful, they can return and settle the feud.

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