|
| Charge Cost Per Turn/
|
|
| Cube Face
| Movement Rate
| Effect
|
| 1
| 1/1
| keeps out gases, wind, etc.
|
| 2
| 2/8
| keeps out nonliving matter
|
| 3
| 3/6
| keeps out living matter
|
| 4
| 4/4
| keeps out magic
|
| 5
| 6/3
| keeps out all things
|
| 6
| 0/normal
| deactivates
|
| Attack Form
| Extra Charges
|
| Catapult-like missiles
| 1
|
| Very hot normal fires
| 2
|
| Horn of blasting
| 6
|
| Delayed blast fireball
| 3
|
| Disintegrate
| 6
|
| Fireball
| 3
|
| Fire storm
| 3
|
| Flame strike
| 3
|
| Lightning bolt
| 4
|
| Meteor swarm
| 8
|
| Passwall
| 3
|
| Phase door
| 5
|
| Prismatic spray
| 7
|
| Wall of fire
| 2
|